It would be nice for amulets that we know will not sell because of very low % stats to be able to turn them back into say 75 E per amulet since they cost 150 E for gold members to make. This would be much better than having a ton of amulets on hand collecting dust because they will never get used.
Another idea is to turn our unbounds into the krafties main sim for energy relclaims for our efforts in catching the different unbounds. Each type of unbound that is non affinity should be awarded like 100 energy; where as an affinity unbound should be awarded like 200 energy. This will help players be able to then turn and use this energy to kraft items they need. Some of us players relay on the free chest and board ...more »
Give people an option to craft a custom Creature with the crafting temples, would make crafting even more active , people love crafting souls, so imagine giving people the option to craft their own creatures.
say they need 10 unbondend lunaris, 150 energy & 5 ruby shards (just an example to give an idea)
I really miss the Energy pool i liked the idea of trowing 1 or 2 lindens into it when i have extra lindens
I think if food could be traded in for achievement points it would make food more valuable to where people would use it and make the achievement points made where it restarts at the end of every month and the person who gets the most in that month gets 1,000 free energy.
It would be kewl if the HUD had an esper container like in some MMORPGs where the esper could be set to auto battle until it ran out. It could be the energy or another type of energy altogether that could be crafted.... or even mined. As long as there is esper, the pet can auto battle, but cannot if the esper is empty.