I would personaly like to see the hud show current pets stats, health, attack, name, target, and players name with our level. Give us a quick reference of everything at a glance
Make the current HUD smaller, or, make a new one for those with this issue. Presently the HUD is super massive, doesn't stay put when editted, and sit in the middle of at least my own screen. The texture on the idle HUD takes up only about 1/3rd of the actual prim, leaving masses of invisible space thats touch activated, Now I have a 1280x1024 screen so I have plenty of screen space, I can only imagine what kind of hellish ...more »
It is such a pain to remove a lot of items from a HUD, it takes forever rezzing one at a time.
I would suggest that we can choose to rez either a set number of them at a time, min or max or get a pop up asking how many items we want to take out of our hud. Can can literally take over an hour to move a few things out.
Also instead of rezzing the item it would be great if they went right to our inventory.
Give us a way to sort items in both packing and inside the HUD.
Sort unbonded and bonded by Affinity or creature type
Sort souls by Affinity
Sort potions by type
Sort amulets by type or strength
For someone who has placed multiple Home Temples, when the main sim goes down for a reset some of the ones in other places seem to break and some of the Krafties spawned do not give items when killed or captured. My idea is to add a reset option to the home temple so that the owner does not have to pick up 20+ temples and re-rez them just to fix 1 or 2 that broke. Part of that idea is to also add a function to the ...more »
Would it be an idea to also add a filter to the bonded and unbonded creatures, just like we have in our inventory section? It would be great to filter on either affinity or species.
When you open the inventory app, you can see the pics and the names of the loot. BUT, when you open crafting temple or any tablet you see only the pic of the loot. That makes it harder to follow recipes because not only that you need to know what loot to put in, but you need to check how that loot looks like so you know you put the right one. Would be EXCELLENT if you add this text above the pics in tablets and crafting ...more »
How about adding a slim button next to the HUD that is for bringing out the net. It is very tedious to have to open inventory and go all the way to the bottom to bring out the net. Also just add in for the button to not appear unless someone actually owns a net.
To enable interaction with the hud from the NearBy chat. So if i want to activate my pet called Volkot, instead of going in the hud and waiting for it to open, and click on the pet and activate it, to be able to only write "/9 activate Volkot" and Volkot to activate itself...
So if i want to low heal, instead of clicking on the pet to write> "/9 low heal" in nearby and it to heal itself.
The pop-up tips get in the way when you're trying to access the HUD. Not only that, when you click out of them the HUD resets and sends you right back to the loading screen. This causes a lot of delay and frustration, and several attempts to get to what you're looking for in the HUD. I'd like to be able to either turn the tips off, or close them out without the HUD resetting.
add buttons to the hud to create packages. It is very annoying to have to get going to get packages with frequency
Instead of the clumsy and slow drop down inworld menu I would really like to see a Combat hud with all of the useful combat features on buttons with cool down timers on the buttons to allow us to see when we can / cannot recast and a health and buff/de-buff bar on the hud would be amazing and totally eliminate the prim and scripting for the inaccurate and obtrusive current health bubble.Making the hud serverside and ...more »