would be pretty sweet if you could use some device like a bigger net or something or like u have a big gun that shoots out a net at them and capture the big wild kraftie then you have to tame it by riding it and every now and then it will go out of control or it just goes out of control if it goes right u click left if it makes u go left u click right just go against its demands if it wins it will detach it self and ...more »
Would it be an idea to also add a filter to the bonded and unbonded creatures, just like we have in our inventory section? It would be great to filter on either affinity or species.
Thinking it would be a good idea to have check boxes next to the unbondeds in the unbonded app and have a select all option where you can then uncheck the ones you wanna keep and then have a release checked option XD
Would save a lot of time and be quicker for those who let it build up
Having caught many wilds, I have more wilds to sort through than souls. I'd like to see it where we could select a creature first and tell it we want to bond it, then sort through my short soul list, rather than picking a soul and having to scroll through a long creature list. I know some folks like doing it the current way, so I'd like it see it work both ways.
Another idea is to turn our unbounds into the krafties main sim for energy relclaims for our efforts in catching the different unbounds. Each type of unbound that is non affinity should be awarded like 100 energy; where as an affinity unbound should be awarded like 200 energy. This will help players be able to then turn and use this energy to kraft items they need. Some of us players relay on the free chest and board ...more »
It'd be nice if loot and Unbonded drops listed in chat as we got them. Specifically, having Unbonded listed as
You have caught a Hopster - Affinity : Fire (+24)
would be fabulous so we can have a "OMG" moment when we get something, instead of a hour latter when we're sorting through our unbonded. (And so we can sort our unbonded into appropriate folders as we catch them)
Give people an option to craft a custom Creature with the crafting temples, would make crafting even more active , people love crafting souls, so imagine giving people the option to craft their own creatures.
say they need 10 unbondend lunaris, 150 energy & 5 ruby shards (just an example to give an idea)
Tonight my rl sister said something in "official" chat and may have hit a golden vein so I took her idea and went from there. This would be a way to convert non affinity creatures to affinity but it won't be easy or cheap since making it easy would change the value of existing older creatures and spin the market a bit. I am thinking something like at a certain overall or combat level using certain ingredients and a lot ...more »
SNAKES spits venom TURTLES bits PUPPY - puppy tinkles RABBIT - JELLY FISH - the tentacles sting SHARK SPIDER - spits webs, and venom MOUSE - FISH HAMSTER SQUIRREL DUCK SWAN GOOSE - STAR FISH FROG CRAB - pinchers pinch DRAGON BAT - SUCKS OPPONENT HORSE GOBLIN TROLL - EATS OPPONENT GARGOYLE - TURNS OPPONENT TO STONE MOLE SCORPION - UNICORN - KINDNESS AFFINITY - PIXIE DUST COMES OUT OF THE UNICORN'S HORN CERBERUS ...more »
How about you get from mining and giants a new rare loot drop 'Strange Fossil (part name) O.O' the idea is, that you can use various combinations of these to enchant new unbonded! for example, 2 wing fossils, 2 legs, head, body, and beak might make a pteradactyx OR a ArcheaoHawkie flying kraftie unbonded. OR a Dodix (like a Dodo but we already have aviaa for ground birds). but, 4 legs, a head and body might make some ...more »
As the title suggests. I propose a refresh button in the HUD windows, the same as that found on Web Browsers. I feel this sort of enhancement would be beneficial when organising ones unbonded creatures, especially whilst opening a large number of boxs (due to the high number of unbonded that be collected). This would mean we could keep both the home app and the inventory app open, and just refresh the home to load in ...more »
At the moment, the only information for unbonded Krafties is the floating text ... they don't say the API, and their stats are all zero.
In addition, the floating text doesn't indicate their level.
It would be good if unbonded Krafties were included in the 2-way API when it arrives, so that meaningful stats could be got from them.