I am contacting you on behalf of a group in OpenSimulator who is trying to bring Amazing Roleplay Systems, Mesh Creations, and Games to OpenSimulator. I was wondering if you would be willing to bring Krafties to OpenSim, I would give you Free Regions for it on a continent made for creators
people can make or buy an axe and use it on of wood spliting a log to get wood at random numbers like mining and my farming tiling a field Idea
farming domesticated krafties like farmvile and tilling field finding loot similar to mining.
I love my light pet but the Power Augmentation is to much, most of the time it is -22 (+22 would be awesome for a change) which affects the XP you get, ok it is an animal with a handicap and its fun (kinda) BUT WHY is the healing affected too ???? To level crafting is already very difficult even without a handicap. Please let the power augmentation don't affect the healing too 😐
covert unwanted Eletrixx parts and tusker parts onto the Alchemy tablet.
at the moment we have to box them up and delete them
When rezzing Shadows to fight, they should be at lest 5 to 10 levels higher then your pet, in order for fighting shadows to be beneficial.
At the moment they are far too easy to knock down which defeats the purpose of fighting them to get crafting xp
Giant wilds should give you twice the loot,
1: As giants are bigger and harder to kill, they should give twice the loot as a reward for taking them down
2: provide incentive for people to level up their pets, as they would get more loot.
3: higher pets need more loot on alchemy in order to level .
Scroll Sniffer trait. works just like worm sniffer but instead of worms you get scrolls
I would like to suggest something, maybe for the upcoming Birthday of Krafties game (6years). The coding is there for paid events system, it would be a good idea I think that t be brought back but to have them queue and the funds go to a charity as kris will not be making money from it but the players and the charitable organisaitons will too. just a thought guys.
To level up high combat statz affection pet iz a very long biz, but they already have all the toolz for becoming strong, are their elemental spellz, especially the Excite and the Stimulate spellz, the problem iz their duration, only 45 secz (55 with pink talisman). To click every 45 secz to have some boost iz a pain even for me that im used to! I propose thiz: doubling the duration time of the spellz by reaching a certain ...more »
Flash events are a wonderful thing. Right now they are signaled by a yellow lightning bolt. My idea is three-fold 1) The end of a flash event would be signaled by a red flashing bolt for the last 5 minutes of the event 2) A paid event would require a 5 minute waiting time, during which the red bold would flash, giving warning to those that are in progress to finish up what they are doing (this is particularly important ...more »
I miss the motivation to level up, not getting rewarded for that. Crafting results are often the same no matter how high your kraftie is. I would like to see better souls, potions and amulets as a result of gathering high level players for a craft.That would also motivate players to get their kraftie up.