It would be nice for amulets that we know will not sell because of very low % stats to be able to turn them back into say 75 E per amulet since they cost 150 E for gold members to make. This would be much better than having a ton of amulets on hand collecting dust because they will never get used.
I just had a brilliant idea! What if we could implement a system where we could select multiple unbondeds to be released at the same time? It would go so much faster and be so much less tedious work!
Flash events are a wonderful thing. Right now they are signaled by a yellow lightning bolt. My idea is three-fold 1) The end of a flash event would be signaled by a red flashing bolt for the last 5 minutes of the event 2) A paid event would require a 5 minute waiting time, during which the red bold would flash, giving warning to those that are in progress to finish up what they are doing (this is particularly important ...more »
It would be nice to regain the confirmation we used to get when we would link for crafting. When you link from a long distance, the particle tracer do not show.
After 5 years , and now a total inequity of the strength differential of basics vs. hybrids, I propose that Basic creatures (without which there would be very few hybrids crafted) be awarded a 4th battle spell at a certain combat Level. Perhaps equal to hybrids in combat - but with the increase in power compatible in % that is awarded hybrids.
Hey guys I have brilliant idea about adding dungeons to the game and have lots of features heres a list of them: - Enterance to the dungeon could be like a door or something as a teleporter - mazes and puzzles that you must solve in order to progress - corridors/tunnels that go off to secret rooms with treasure full of krafties stuff such as scrolls and other drop items or maybe a potion or amulet (could be no transfer ...more »
we should be able use the skill rune for the Alchemy tables
we need to make all tusker fossils, eletrix parts, snowballs, skill runes and dragniums be convertable into tablet mentals. at least at 3 exp per loots. this will be more useful for everyone.
This is where they fall VERY short. They dont do enough damage, EVER to make them viable for high level battles. They don't do enough damage. If the effects of their attacks/spells were added somehow to hit point levels, would make a lot of sense. Something like the stat damage of a mind critters normal attacks, or 1/2 the amount healed by affection. Since they are SO VERY LIMITED in phys attacks, they become useless ...more »
Resetting temples after a server error or SL problem is a pain. Having to take and re-rez so many costly no-copy items can be dangerous as well. Would it be possible to either add a reset button to the hud, or reconfigure what is now our updater to a new object called a "reset box' that could travel the sim and reset temples in place without having to take and rerez to connect to the server. An added plus might be the ...more »
I'd like to see more quests. Small or large. Things to craft for your Krafties, or just new skills to unlock.
Would love to see the bonded pets that have used the growth shrooms get larger without the health ball growing with them. The ball just gets so big (or small) that it gets in the way, and looks bad to me