Ideas

Ideas

evolution of pets

Is there a way to transform a pet to a bigger and different one when it evolves ? like when you got Evolution 1. A Small hopsters became a bigger one or a hopster with muscles or something different ? and for evolution 2 (i don't know if there's that evolution in a pet) you can make it bigger and strongest like a giant creature. Like a transform from charmander - charmeleon - charizard.

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50 votes

Ideas

Multiple Home Temples linked to HUD and Home Reset Option

For someone who has placed multiple Home Temples, when the main sim goes down for a reset some of the ones in other places seem to break and some of the Krafties spawned do not give items when killed or captured. My idea is to add a reset option to the home temple so that the owner does not have to pick up 20+ temples and re-rez them just to fix 1 or 2 that broke. Part of that idea is to also add a function to the ...more »

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16 votes

Ideas

Combat and Stats HUD

I would like to submit my actual vision to improve the user experience. -An advanced hud that would track and lock our opponents showing their names, levels and life points. (Maybe with a visual radar, kinda like bloodlines?) -Then the ability to attack and defend/heal from your opponent through pretty buttons on the hud instead of the actual popups boxes. -A toggable menu to show statistics, especially experience ...more »

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5 votes

Ideas

Poison Affinity

Poison affinity Combat spells low poison cloud, 1-5 damage, 5-10 damage on the enemy's turn, med- Poison spray lowers strength a little, + 1 damage for 3 seconds after it hits, high, Envenom Medium poison x5 stronger, 5 damage for 3 seconds after it hits mental spell how about a mental spell for it 'bezerk poison' which for duration of next attack doubles the damage both you and the target cause? so you take more damage ...more »

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3 votes

Ideas

Ascending adds to the krafties look.

Fire types could get fire around there feet Wind types could get a wind effects going around them Earth types could make dust come up around there feet Water types could leave puders on the ground Ice types could get a frost effect around them Lightning types could get a static effect around them Plant types could leave flowers behind them Sand types could have sand floating around them Steam types could have a steam ...more »

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3 votes

Ideas

Fishing for Krafties

I don't know how the fishing system worked before, but here's my idea. Just like Dragoonix, in order to fish for aquatic creatures, you'd have to do some crafting. Specifically a fishing rod and tackle box. Both would have limited use. Also, a special home temple for aquatic creatures, textured to resemble coral. The tackle box would be linked to the inventory making use of the worms we already get

Submitted by (@drakenekron)

Voting

3 votes

Ideas

Introduce Hunger

Probably a bad idea but I'm up late thinking about my own hunger pains lol. i thought including this into the Krafties would make it more realistic. Al wee have to do is feed it maybe a cherry or something small once every five hours when it is attached. Since we get a goo amount of food items anyways it's possible to maybe add it in. like I said this might not be a such a good idea but hey it's something lol

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-11 votes