Wilds from the Home Temples should either be able to set to a range of levels or detect how fast/easy they are being killed then raise the level of those wilds rez'd for a greater challenge.
Since scrolls are now non-transfer, and must be used in a set amount of time, I feel the 1000E (translated to 1000L) fee to extract a soul to bond with a better creature is payment enough. We should not be penalized by having levels set back to the last completed level. Especially in higher level pets, this could be months of work, discouraging, for example, changing your normal pet to one with affinity. This also might ...more »
This is where they fall VERY short. They dont do enough damage, EVER to make them viable for high level battles. They don't do enough damage. If the effects of their attacks/spells were added somehow to hit point levels, would make a lot of sense. Something like the stat damage of a mind critters normal attacks, or 1/2 the amount healed by affection. Since they are SO VERY LIMITED in phys attacks, they become useless ...more »
This would allow us to keep the age of our pets when re-bonding new souls. Our XP, imho, would help in crafting and other things.
Nothing straight up, that would be exploitable. Maybe a random scroll chance, equal to a chance for a wild to drop a scroll to a winner in a battle. Not EVERY time, but a chance!
Amending the idea that we should get energy for wilds; We should get something and Exp depending on the type of Kraftie would be awesome. Especially since we have a lot of types of Exp that need to be earned.
just had a thought.... they should make something that is ultra rare and useable once every week or more. something you can craft that will let your kraftie gain double points for so many battles. just seems something that would help some of us who are having problems getting up a level or 2. call it a wish stone or a bonus stone or a "new Years stone" or something set it where say for 2 days all battles gain double exp. ...more »