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We have giant krafties and shrooms to make our krafties grow and shrink so where are the tiny wilds? Idea: The spawn rate is very very low and they only stay in-world for a short time. They are also very hard to hit. But if someone managed to defeat one of these low health cuties they will give a great deal of XP. This idea was modeled from the video game dragon warrior series of the metal smile. http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves7/76579/Dragon%20Warrior_Jun5%201_05_42.png ...more »
Battle temples are for PvP (I call it KvK) but I would like like to see some sort of useability for them with wilds also. For example: You are at home fighting wilds. You have a few home temples and decide to rez battle temple. Linking to it like this might make all your physical attacks deal SLIGHTLY (maybe 5% more) more damage. Or maybe linking like this could cost 1E but give a chance to get TWO loot drops....very ...more »
Oh gods PLEASE do something like this...its been bugging be every time I play Krafties!!!! Simply add an option to the menu when you click on home temple/ giant temple to make them toggle phantom. ESPECIALLY since giant temples Krafties just kinda wander UNDER (or inside I guess) the temples and it takes either patience for them to stop playing hide and seek, moving entire temple, or doing some ninja-skill free ...more »
Food and crafting items are nice but I think it would be nice to have E drop. Rarer then scrolls, of course. Between 1 and 3 E.
If you play krafties with 6 temples and beat up everythin for 8 hours straight you might be able to make a free cake with your E drop. So this would be the rare occassional "Oh cool! I got 2E added to my HUD.
Non-transfer E too to keep things fair and balanced for the Dev.
Sometimes wild kraftie drops an item that starts a small quest. Rarely a sage spawns...you "turn in" your quests to them via capturing them.
Get special items needed to craft some special items for your Krafties (I dunno...cosmetic items, special food, powerful artifacts)
Just some kind of random mini quest system.
I would like to see more aspects to the elemental system. I do enjoy that it is balanced though but I play a lot of RPGs and MMOs and one thing they have that draws me is the ability to customize my characters. I would like to propose some sort of elemental sub spell system that relies 100% on the attributes we train. An example: if I only train aggressive and get that level to 40 I would unlock a spell I can use in ...more »